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Archive for the ‘Elites’ Category

Wraithguard

Posted by priestofkhaine on May 30, 2008

wraithguard

Wraithguard, the characteristicly defining unit of any Iyanden army. Often shunned for their very high points cost and rightly so- you don’t want to mess up with these guys. The other obvious issue is wraithsight, which means you’re almost always going to want to purchase that warlock upgrade, the risk is’nt really worth taking.

They are a very interesting unit: they are the highest toughness squad in the game and fearless, so yeah they’re very hard to kill. Armed with “wraithcannons”, just fancy meltaguns really, but they can potentially inflict instant death on characters and monstrous creatures (except the ones that are immune to instant death ahem, synapse, demons, mantles) and can always hurt vehicles regardless of anything.

Fielded in a squad of 10 with spiritseer they count as troops. Now this is obviously going to be a very expensive unit, so the best way to take advantage of this would be to take just one other troops choice so that youve filled out the force organisation chart with something that should actually be elites, unless you really want to use 10 of them anyway. Wraithguard are brand new to me so I can’t really comment on how well you can expect them to do; in my recent battle report I used them to effect as a bodyguard for my farseer with a warlock that had conceal- 3+/5+ re-rollable saves and T6 kept all but one on the board til the end of the game, and they were my most expensive scoring unit. And yeah they’ll keep your farseer safe allright- they confer fearless over to him for one thing and they’re S5 so they can hold their own in CC for a while until the counter charge unit of say, scorpions, arrives.

I like the idea of having them in a wave serpent and using them to tank hunt, but again this is going to be a very expensive unit you’re going to want to hide at the beginning of the game so it can’t be shot down (about 400 points alltogether for 5 =/).

They can take some heavy shots like autocannons and heavy bolters but obviously DON’T leave them in plain view of things like 4 man devastator squads with lascannons, plasma cannons, plasma guns, meltaguns, multi shot low AP weapons. And don’t let them get charged by genestealers, oh god how I’m looking forward to that nerf.

Comments on the paint job: when i got them off ebay I did’nt realise they were already undercoated black, so to compensate for this I thougt I might as well paint the prominent armour sections as black. It worked quite nicely, with a half Ulthwe/Iyanden thing going on (and no I’m not going to count them as either/or, their allegiance is still to Iyanden :P )

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Striking Scorpions

Posted by priestofkhaine on May 13, 2008

striking scorpions

My absolute favourite unit. Back in the old days when I started Eldar I played with guardians. I lost my faith in the Eldar’s combat ability- these guys brought it back.

I currently use the full squad of 10 with Exarch armed with scorpion claw, Stalker (a must), and now even Shadowstrike. A lot of people whine about how you should take the biting blade because it looks cool- I’m not opposed to chainsabres, but going back to S3 is a turn off, especially since hes meant to be the baddest mother. TAKE THE DAMN CRAB CLAW. Lets weigh up the scorpion claw against the biting blade:

Scorpion claw

-S6 always
-Ignores armour
-one handed so you get the +1 attack for CC weapon, wheras the biting blade is two-handed so you don’t
-even a built in shurican catapult, for some improved shooting
-will inflict an average of 2.8 wounds on ANYTHING T4 or less

Biting blade

-stikes at iniative order (Exarch is I6) wheras the scorp claw is at the end of the day just a power fist, so stikes last
-POTENTIAL S8 for insta-killing and tankbusting (but are scorps really a tank busting unit…?)
-will inflict an average 0.7 wounds on T4 marines, and 1.5 wounds on the guard equivalents with an armour save of 5+

in either case, the scorpion claw wins. the iniative order is almost irrelevant because anything the biting blade could take out is’nt going to have an iniative higher than 5 (orcs, gaunts, heck even guardsmen), and thats what the regular scorps are for. The bottom line is, you really do get your 10 points worth with a close combat monster exarch who can kill almost anything (remembering that his WS5, higher than marines and most other things, means he will almost always be hitting on 3’s. on the charge he gets 5 attacks ;D). I’ll do chainsabres another day, but I am definately interested in converting the model sometime. ANYWAY, now that I’ve cleared that up, onto the unit!

Needless to say, scorpions on the charge are terrifying. 36 S4 WS4 attacks, and after all that and they’ve finally fought back 5 S6 ones ignoring armour. If you charge them and you’re not I5, you’re going to get hit by a potential 27 of those WS, S 4 attacks, enough to halt the first assault (too bad the power weapon sarge always goes last :P ). They’re going to cause so many wounds, marines wil fail some saves and the exarch kills them on 2’s anyway! They probably are our most versatile aspect.

Infiltrating into cover piles on the pressure; don’t want to get within 12″ unless you’ve got some high I power weapons (reminiscent of banshees, ironically. I always thought Eldar would be good against other Eldar ;D). Stalker has proved itself invaluable to me time and again- don’t let anything get between them and the enemy, they rely on charging early so that they don’t sit around getting shot.

The loss of fleet is a shame, BUT THE 3+ SAVE IS A MASSIVE IMPROVEMENT ON 4+. Why the capitals? simply because where dire avengers and banshees get blown away, the scorpions go near unscaved. They can actually make saves against all the eldar-killers: heavy bolters, heavy flamers, even the unlucky assault cannon that did’nt rend (oh poor, poor assault cannon :P ). In combat, its a godsend. Once I actually won a round of combat against orks (who have’nt got power weapons) whilst horribly outnumbered and demoralised. Combined with the fact that the scorps go first anyway, they whittled down enough orks and the majority of their attacks just bounced off. Needless to say, he was very surprised!

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